Woot!
I got Prince of Persia: The Two Thrones yesterday and yes, I've already beaten it. And I am happy to say that it lived up to (nay, exceeded) my expectations.
Two Thrones kept the good features of Warrior Within, those being the free-form combat system, the "secret reward" feature which allows you to get game art, and an ultra-secret gag weapon, which you can unlock by beating the game. It also has some nifty new features such as new acrobatic moves, diagonal jump panels, and the chainwhip you get in the Dark Prince form. And, of course, the speed kills and chariot racing! But it also has the humor and compelling story aspect that I loved so much in Sands of Time. Seems like Ubisoft paid attention to fans who were upset with the direction that Warrior Within took. I actually found myself liking the Prince again.
This game is also harder than the previous two, rewind or no rewind. The boss battles are innovative and really, really tough (all but one depend upon executing timing-based speed kills). The graphics are as lovely and detailed as ever, and the music hearkens back to Sands of Time. It's unobtrusive most of the time and adds to the mood when it isn't, which I think is high praise for a soundtrack.
All in all, it's a pretty damn good game. I'm certainly going to play it throrugh again, but I've probably had enough for the time being. :)
Two Thrones kept the good features of Warrior Within, those being the free-form combat system, the "secret reward" feature which allows you to get game art, and an ultra-secret gag weapon, which you can unlock by beating the game. It also has some nifty new features such as new acrobatic moves, diagonal jump panels, and the chainwhip you get in the Dark Prince form. And, of course, the speed kills and chariot racing! But it also has the humor and compelling story aspect that I loved so much in Sands of Time. Seems like Ubisoft paid attention to fans who were upset with the direction that Warrior Within took. I actually found myself liking the Prince again.
This game is also harder than the previous two, rewind or no rewind. The boss battles are innovative and really, really tough (all but one depend upon executing timing-based speed kills). The graphics are as lovely and detailed as ever, and the music hearkens back to Sands of Time. It's unobtrusive most of the time and adds to the mood when it isn't, which I think is high praise for a soundtrack.
All in all, it's a pretty damn good game. I'm certainly going to play it throrugh again, but I've probably had enough for the time being. :)
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<3 the icon.
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Sands of Time was even shorter. The first time I played it took me about 20 hours just because I kept getting hung up on a puzzle or killed, but now I can play through it in about 5 hours.